Singleton Pattern
Singleton Pattern The Singleton pattern allows you to take control of object creation by ensuring that only one instance of a class is instantiated. This can be useful when you want to restrict resource use, or you have a sensitive object whose data shouldn’t be accessed by multiple instances (a registery object for example). Imagine you have an object containing a large amount of reference data that you want to share across your application - you may want to ensure that you have only one instance of that object. Multiple instances of such a large object would unnecessarily increase the memory footprint of your application. Typically [...]